


It’s a credit to everyone involved that it actually functions as a finished product, albeit one that shows the scars of its troubled gestation. German studio Yager had three years on the project before publisher Deep Silver passed it on to Sumo Digital for another three years until it washed up with Dambusters, Deep Silver’s own in-house studio. Work on a sequel to 2011 zombie adventure Dead Island began in 2012, but the project has since been through at least three development studios on its tortured route to release.

“As fans of the Dead Island series, we were overwhelmed to be brought on board, and we look forward to seeing fans experience all that Dead Island 2 has in store for them.”įor more information about the launch of Dead Island 2, check out the official page here, or view the full trailer below.Once in a while, the story behind a game’s development is more epic than anything being shown on screen. Particularly our team of Engineers who have been working hard on various aspects of the game alongside the Internal Game Code Team. Players can expect to slay countless foes in exquisitely bloody detail and evolve to become the ultimate zombie slayer!Ĭommenting on the launch, Daniella-Zelli-Lim, Producer at Coconut Lizard, said: “Working with the team at Deep Silver Dambuster Studios on Dead Island 2 has been a great experience for us all at Coconut Lizard. Set in the iconic, gore-drenched setting of Los Angeles. D3t’s sister studio Coconut Lizard is proud to announce their involvement on Dead Island 2, which launches today on Xbox Series X and Xbox One, the all-in-one games and entertainment systems from Microsoft, PlayStation®5 and PlayStation®4 computer entertainment systems and the Epic Games Store for PC.
